There is sneaking mission, which you can complete without killing anyone, or by killing everyone. ![]() But Wild Arms is full of typical jRPG concepts, like giant guns attached to hands, or girls fighting with umbrellas. We have a clean western, I can't think of any western jRPGs except for Wild Arms. ![]() We have a jRPG that is a survival horror in space with (nearly) no combat, no levelling, and mostly based on the dialogue and story. I mention RPG maker, because that's the only place I've seen similar games released. This feels more like a set of very polished RPG maker games, where developers could explore themes that were (and still are) rather original for jRPG genre. Although some are much shorter than that, while others are a bit longer. The games are very short - on average about 2 hours to beat each of them. Instead of getting singular game we're getting an anthology of 7 small jRPGs that only have basics of the UI in common. ![]() It was very strange on SNES where it originally released, and honestly it is till very strange even in 2023.
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